What Eden does
Eden works like a personal assistant for landscape contractors, from estimates and proposals to day-to-day operations. The goal is simple: help them win more work, run it well, and keep more of what they earn.
Co-founder, Eden
Eden is a personal assistant for landscape contractors. It helps them grow and manage their business, and ultimately make more profit. I lead technology there with Jacob, my fellow technical co-founder.
Co-founder since July 2025.
Eden works like a personal assistant for landscape contractors, from estimates and proposals to day-to-day operations. The goal is simple: help them win more work, run it well, and keep more of what they earn.
I lead engineering with Jacob, and I have built Eden through three versions. It began as an end-to-end landscaping service for homeowners, where I built the garden designer: a tile-based scene editor that renders full 360° environments on the web, shipped within two months. Then it became a complete tool for landscaping jobs, like Autodesk for landscapers, with design, pricing, and estimation. Today it is the assistant.
Nearly eleven years of building software: games, AR and VR, AI pipelines, and the cloud systems behind them.
Architected the core of ROAM, a social platform built on AI-generated worlds, with modular gameplay and native apps. Led product engineering across web, mobile, AI, and cloud. The technology helped Roam raise $2.4 million in a round led by Long Journey Ventures, and the company incorporated in the US as Roam App Inc. in 2024 for that investment.
Co-founded with Projesh Mehta. Built Spoontoo, an AR food-visualization product for restaurants, with a NeRF pipeline that cut 3D model creation from 16 hours to 1. Blownfuse is now our independent game studio.
Delivered 30+ AR and VR projects, including VR training for Larsen & Toubro and TryBuy, a virtual trial room that was later acquired by TryItFirst. Also consulted as a software architect for clients, including Quleep, where I shipped the Festemverse multiplayer platform in three months and built the ARnxt AR commerce apps.
Led development on Tea Garden Simulator, Durga Puja Beyond Borders, and four other titles. Tea Garden Simulator won the WinZO Bharat Tech Triumph in 2024, and was runner-up for Upcoming Game of the Year at IGDC. Alongside, at CRE8 Game Studio, founded by Projesh Mehta, I built multiplayer and peer-to-peer video chat for LudoChat, used by 500,000+ people.
Where my career started.
I have been making games since college in 2013. With Projesh Mehta I co-founded Blownfuse Softlabs, a small independent studio. Our game Nodebreak is on Steam, and Bubble Brawl is in development with artist Sayantan Biswas.
See my games at indrajit.games